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Wed 12:40-2:35p
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Friday 12:40-1:30
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Week 1
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Class, partners, teams
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1/28 Orientations
This week’s readings and videos give a microcosm of StudioLab, brief overviews of transmedia knowledge production (making), sociopoetic collaboration (building) and critical design thinking (cosmography).
Our style is technocratic and Zen, a mix of Western and Eastern approaches to design: we’ll develop patterns of control and letting be. Method is connected to mastery and control, play to flow and letting be. For now, be open to rigorous play with one of several teams, tuning in desires of many.
Research all partner sites above, read “Sociopoetics” and Yuk Hui interview. Do NOT apply UX frame rigorously: look at partner sites in terms of their media, stories, and stakeholders and relation between design and world they seek to create.
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Week 2
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2/2 DT: Meet partners
We will learn critical design thinking through hands-on fieldwork and DT theory and exercises, all of which we reflectively turn back into shared praxis with partners and other stakeholders.
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2/4 Transmedia Knowledge and Plato’s Fight Club.
Teams are helping with translational research/knowledge translation/action research: we are transmediating research between data-based disciplines and our partners’ knowledge platforms in the field. Transmedia knowledge combines formal, epistemic knowledge with experiential, common knowledges of different stakeholders.
We wrestle with the “pharmakon” that Plato described in The Phaedrus as the dangerous, even deadly writing/techne, and in The Republic as the writing of psyche, soul/life/mind. We’re using media pharmaka to co-design different worlds.
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Week 3
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2/9 Work with partners
Design Frames and Media Genres
Finish TK book, note that each chapter’s tutor texts offer case studies for how teams make media, build platforms, and co-design worlds: you want to be able to talk that talk and walk that walk by term’s end. For now, focus on making media for Proj 1 and for continuing partner work started last term.
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2/11 McKenzie, Transmedia Knowledge and Co-design Worlds
View PK video and documentary film using CAT and UX frames: describe their formal properties and what they reveal of UX of multiple stakeholders (both w/i and outside frame of videos); continue exploring Make Media resources to learn TK ecology.
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Week 4
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2/16 Work with partners
Use UX and CAT frames to describe partner’s org and mission (eg, what’s UX of SOOFA?, CAT of HWT?). Then use these to analyze YPP and existing media ecology (their TK and that of stakeholders and similar orgs). Begin drafting conceptual frame of report and presentation.
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2/18 Read
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Week 5
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2/23 Work with partners
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2/25 Presentation/Feedback
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Week 6
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3/2 Work with partners
Prototyping Transmedia Knowledge
and Co-Design with partners
To kick 0ff Proj 2, Teams read DT theory and view works for discussion.
Studio: View works by Dima Saladi from al-Marsad and Kevin from Health Access Connect
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3/4 Thought-Action Figuration and UX Comics
Teams 1) use Victor and Madden to explore how different cognitive channels and info designs shape the “same” content to produce different XD; 2) study Edelman and Haraway on how cascades and figurations arrange different media elements for different effects/affects; and 3) write up comparative analysis of global experiences/feeling produced by transmediated invasion of Ukraine.
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Week 7
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3/9 Work with partners
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3/11 Experiential Architectures and Co-designing Worlds
Co-design involves sharing of methods and perspectives, platforms and worlds. As a metamodel (recursive mix of different of methods), DT raises issues around hierarchies of knowledge and power associated with any fieldwork.
All designers: Read texts and produce a 10-point manifesto or poetics of pluri- or multi-versal design. Use calls to adventure and action, and whywhathow structure as desired.
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Week 8
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3/16 Work with partners
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3/18 Experiential Architectures and Intimate Bureaucracies
Collaboration unfolds in different ways across multiple platforms, times and places, and its participants likewise bring diverse perspectives and capacities to act. Infrastructures and modes of organization evolve at scale, and entire worlds can emerge, collide, and disappear, while the intimate experiences that compose them enter into recursive, iterative shapes or figures.
Team members: read these text and draw 2-3 diagrams depicting how experiential architectures can scale and morph from personal to social to environmental—and back. These diagrams should resonate with your work on manifestos.
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Week 9
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3/23 Work with partners
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3/25 Civic Storytelling, Just Tech Teens, and The Shed
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Week 10
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3/30 Work with partners
Draft report, comics due
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4/1 Presentation/Feedback
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Week 11
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4/6 BREAK
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4/8 BREAK
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Week 12
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4/13 Work with partners
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4/15 Guest presentation
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Week 13
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4/20 Work with partners
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4/22 Studio
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Week 14
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4/27 Work with partners
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4/28 Pop field trip
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Week 15
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5/4 Presentation and final partner deliverable
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5/6 Evaluations, cosmograms
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Finals
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Sat 5/21 Report and project site due
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