DTEM, Fall, 2021 DTMC, Spring 2021 DTEM, Fall 2020 DTMC, Spring 2020

DESIGN THINKING, MEDIA, AND COMMUNITY

Wed RCK 102 12:25 – 2:20 • Fri KEN 213 12:25 – 2:20
Prof. Jon McKenzie • jvm62@cornell.edu • Office: W 2:40-4:00
ZOOM LINK    CLASS GOOGLE FOLDER    CLASS VIDEO ON DEMAND RECORDINGS 

This StudioLab course connects critical design teams with researchers, activists, and community stakeholders. Practicing methods of transmedia knowledge, design thinking, and participatory action research, students collaborate on projects through the Cornell Law School, Cornell Cooperative Extension, and community organizations in the US and Africa:

NYS 4H Career Explorations: Like kids worldwide, New York state youth face disruptions in school and after school programs: can civic storytelling and youth media clubs help them find career and life paths?

Health Access Connect: A small successful non-profit in Uganda, HAC has for years used “boda-boda” or motorcycle taxis to help Ugandans access low-cost healthcare: how to share their experience as the staff helps scale up their work across Africa? 

Her Whole Truth: Survivors of violence are especially vulnerable to being punished with a living death sentence or even state execution: can sensitive, holistic storytelling help save those on death row?

SOOFA Ranch: A small start-up non-profit outside Atlantan uses equine therapy to build confidence and well-being in BIPOC youths: how might “storytellling up” and targeted fund-raising help it achieve its vision of an holistic summer camp?

PARARC: Participatory Action Research has a proud history at Cornell: with the creation of Action Research Collaborative, how best to build on its legacies, resources, and networks?

Consulting on partners’ ongoing projects, teams study and practice processes from IDEO’s Design Thinking  and Stanford’s Design for Extreme Affordability, as well as tactical media and organizational developed by ACT-UP, Black Lives Matter, Guerrilla Girls, and contemporary, multi-platform campaigns, presenting and sharing their collaborations via project site and other platforms.

Part of a multi-year Civic Storytelling project to translate StudioLab into practices, policies, and infrastructures of different disciplines and institutions, the class and workshops are supported by the Society for the Humanities’ Mellon Rural Humanities Initiative, Einhorn Center, and a Kaplan Family Distinguished Faculty Fellowship, with support from the Department of English and the Bronfenbrenner Center for Translational Research. 

Design thinking, transmedia knowledge, and artist activism overlap and all focus on engaging multiple stakeholders. Our partners’ interests include issues of social justice, rights of the incarcerated and dispossessed, economic development, and public health and well-being. 

This course serves Cornell’s long-standing mission of public engagement, as embodied in Cornell Cooperative Extension, Bronfenbrenner Center for Translational Research, Engaged Cornell, and the Mellon Rural Humanities Initiative

Course Process and Projects

Over the semester, Cornell students develop design, media, and community engagement skills through seminar, lab, studio, and field activities: conceptualizing projects, learning technical skills, creating media, and consulting with school students and educators. 

Critical design teams will work with their partners, using design thinking to share their knowledge of transmedia forms, to learn from them about project-based learning, and to reflect together to generate insights and recommendations regarding the viability and scaleability of civic storytelling. 

Teams complete three projects, focusing on the theory and practice of design thinking, transmedia knowledge, and strategic storytelling while reporting on their work with partners. Over the semester, students create reports, info comics, Pecha Kuchas, and a portfolio project site.  

Traditional and emerging scholarly media genres often seek to inform, enlighten, convince, persuade, and sometimes entertain and move readers. We will learn critical and creative skills for sharing research, consulting on community projects, and creating impact with different audiences, including specialists, community members, and the general public.

Evaluation

Each of the three projects is worth 20% of the class grade; participation (including attendance, discussion, and exercises) is also worth 40%. Two absences may result in final grade reduction; three in failure. 

Learning outcomes

 

Conceptual analysis and synthesis
Argumentation and narrative
Individual and collaborative problem-solving
Divergent and convergent thinking

Hands-on knowledge of transmedia genres
Hands-on knowledge of DT, UX, and CAT frames
Hands-on experience working with community
Portfolio of engaged media and design

Academic Integrity: Each student in this course is expected to abide by the Cornell University Code of Academic Integrity. Any work submitted by a student in this course for academic credit will be the student’s own work. 

Inclusivity: The English department is committed to providing an atmosphere for learning that respects diversity. While working together to build this community we ask all members to:

 

Share their unique experiences, values and beliefs
Be open to the views of others
Honor the uniqueness of their colleagues

Appreciate the opportunity to learn from each other
Keep confidential discussions of a personal (or professional) nature
Discuss ways we can create an inclusive environment

Accommodations for students with disabilities: In compliance with the Cornell University policy and equal access laws, I am available to discuss appropriate academic accommodations that may be required for student with disabilities. Requests for academic accommodations are to be made during the first three weeks of the semester, except for unusual circumstances, so arrangements can be made. Students are encouraged to register with Student Disability Services to verify their eligibility for appropriate accommodations. 

Schedule

 

Wed 12:40-2:35p

Friday 12:40-1:30

Week 1

1/26 Introduction
Zoom video

Class, partners, teams

Watch before class:
Brown, “Designers—Think Big!,” TED talk
McKenzie, “StudioLab Pedagogy,” Pecha Kucha
Tsoa, “Crippled Confrontations,” Pecha Kucha

1/28 Orientations

This week’s readings and videos give a microcosm of StudioLab, brief overviews of transmedia knowledge production (making), sociopoetic collaboration (building) and critical design thinking (cosmography). 

Our style is technocratic and Zen, a mix of Western and Eastern approaches to design: we’ll develop patterns of control and letting be. Method is connected to mastery and control, play to flow and letting be. For now, be open to rigorous play with one of several teams, tuning in desires of many.

Research all partner sites above, read “Sociopoetics” and Yuk Hui interview. Do NOT apply UX frame rigorously: look at partner sites in terms of their media, stories, and stakeholders and relation between design and world they seek to create.

McKenzie, “Towards a Sociopoetics” 121-138
On Technodiversity: A Conversation with Yuk Hui

Assign Project 1

Week 

2/2  DT: Meet partners

We will learn critical design thinking through hands-on fieldwork and DT theory and exercises, all of which we reflectively turn back into shared praxis with partners and other stakeholders. 

Read
Brown, Change by Design, 1-62

Read
IDEO, Human Centered Design, Intro p 4-13,  Hear p 21-68,

IDEO, Process Guide: focus on empathize and define

2/4 Transmedia Knowledge and Plato’s Fight Club.

Teams are helping with translational research/knowledge translation/action research: we are transmediating research between data-based disciplines and our partners’ knowledge platforms in the field. Transmedia knowledge combines formal, epistemic knowledge with experiential, common knowledges of different stakeholders.

We wrestle with the “pharmakon” that Plato described in The Phaedrus as the dangerous, even deadly writing/techne, and in The Republic as the writing of psyche, soul/life/mind. We’re using media pharmaka to co-design different worlds.

Read McKenzie, Transmedia Knowledge,
Ch 1: Wrestling with Plato’s Fight Club
Ch 2 Becoming Maker
Explore 
DTMC Make Media!, various resources

Week 3  

2/9 Work with partners

Design Frames and Media Genres 

Finish TK book, note that each chapter’s tutor texts offer case studies for how teams make media, build platforms, and co-design worlds: you want to be able to talk that talk and walk that walk by term’s end. For now, focus on making media for Proj 1 and for continuing partner work started last term.

2/11 McKenzie, Transmedia Knowledge and Co-design Worlds

View PK video and documentary film using CAT and UX frames: describe their formal properties and what they reveal of UX of multiple stakeholders (both w/i and outside frame of videos); continue exploring Make Media resources to learn TK ecology. 

Read
Ch 3: Becoming Builder
Ch 4 Becoming Cosmographer

Tsoa, “Crippled Confrontations,” Pecha Kucha
York, A Force More Powerful (Nashville or Chile episode), documentary film 

Week 4 

2/16  Work with partners

 

Use UX and CAT frames to describe partner’s org and mission (eg, what’s UX of SOOFA?, CAT of HWT?). Then use these to analyze YPP and existing media ecology (their TK and that of stakeholders and similar orgs). Begin drafting conceptual frame of report and presentation. 

2/18 Read

 

Borges, Story of the Warrior and the Captive

Cosmogram exercise
Gift-giving exercise

Week 5  

2/23 Work with partners

 

2/25 Presentation/Feedback

Read
Edelman, et al, “Hidden in Plain View”

Watch
Victor, “Media for Thinking the Unthinkable”

Week 6

3/2 Work with partners

Prototyping Transmedia Knowledge
and Co-Design with partners

Assign Project 2

To kick 0ff Proj 2, Teams read DT theory and view works for discussion.

Seminar: Read IDEO, Human Centered Design,
Create 81-111

IDEO, Process Guide: focus on ideate and prototype

Studio: View works by Dima Saladi from al-Marsad and Kevin from Health Access Connect

Saladi, Thesis Presentation Nowhere  and linked video
Gibbons, America’s Dairyland and Latino Farm Workers: An Interview with Kevin Gibbons

3/4  Thought-Action Figuration and UX Comics

Teams 1) use Victor and Madden to explore how different cognitive channels and info designs shape the “same” content to produce different XD; 2) study Edelman and Haraway on how cascades and figurations arrange different media elements for different effects/affects; and 3) write up comparative analysis of global experiences/feeling produced by transmediated invasion of Ukraine. 

Overview video

Madden, 99 Ways to Tell a Story
Haraway, SF: Science Fiction, Speculative Fabulation, String Figures, So Far
McKenzie, Global Feelings

Wash Post: What to know about Volodymyr Zelensky
AP PHOTOS: War doesn’t spare Ukraine’s children
Google image search: ukraine flag buildings lights nations
Misinformation on Social Media in the Ukraine War

Lab
Comic Life download
Comic Life demo video
WhyWhatHow Sparkline
Guide

Dialogue and storyboard
Sample storyboard 1
Sample storyboard 2
 

Week 7 

3/9 Work with partners

 

 

3/11 Experiential Architectures and Co-designing Worlds

Co-design involves sharing of methods and perspectives, platforms and worlds. As a metamodel (recursive mix of different of methods), DT raises issues around hierarchies of knowledge and power associated with any fieldwork.

All designers: Read texts and produce a 10-point manifesto or poetics of pluri- or multi-versal design. Use calls to adventure and action, and whywhathow structure as desired.

Otto & Smith, Design Anthropology
Tunstall, Decolonizing Design Innovation
Moore, STS and Design Thinking
Katoppoa & Sudradjat, Participatory Action Research and Design Thinking
Noel, Envisioning a Pluriversal Design Education
Flowers, Experimenting with Comics

Week 8

3/16 Work with partners

 

 

3/18 Experiential Architectures and Intimate Bureaucracies

Collaboration unfolds in different ways across multiple platforms, times and places, and its participants likewise bring diverse perspectives and capacities to act. Infrastructures and modes of organization evolve at scale, and entire worlds can emerge, collide, and disappear, while the intimate experiences that compose them enter into recursive, iterative shapes or figures.

Team members: read these text and draw 2-3 diagrams depicting how experiential architectures can scale and morph from personal to social to environmental—and back. These diagrams should resonate with your work on manifestos.

Deleuze, “Societies of Control”
Critical Art Ensemble  (CAE), “Observations on Collective Cultural Action,” 59-73
Greenberg, et al, “ACT-UP Explained” and other documents
djreadies, Intimate Bureaucracies, 1-16
Dokumaci, People as Affordances: Building Disability Worlds through Care Intimacy 
The Guardian, ‘It’s the right thing to do’: the 300,000 volunteer hackers coming together to fight Russia

Week 9

3/23 Work with partners

 

3/25 Civic Storytelling, Just Tech Teens, and The Shed

 

Week 10

3/30 Work with partners

Draft report, comics due

4/1  Presentation/Feedback

Assign Project 3

Week 11

4/6 BREAK

 

4/8 BREAK

Week 12

4/13 Work with partners

 

4/15 Guest presentation

 

Read
IDEO, Human Centered Design, Deliver 113-151
IDEO, Process Guide: focus on prototype and test

Week 13

4/20 Work with partners

 

4/22 Studio

Week 14

4/27 Work with partners

4/28 Pop field trip

Week 15
 

5/4 Presentation and final partner deliverable

5/6 Evaluations, cosmograms

Finals

 

Sat 5/21 Report and project site due

Bibliography

deVuono-powell, Saneta, Chris Schweidler, Alicia Walters, and Azadeh Zohrabi. 2015. Who Pays? The True Cost of Incarceration on Families. Oakland, CA: Ella Baker Center, Forward Together, Research Action Design. 

EL Education. 2018. Core Practices: A Vision for Improving Schools. New York: EL Education.

Hanney, Roy. 2018. “Doing, Being, Becoming: A Historical Appraisal of the Modalities of Project-Based Learning.” Teaching in Higher Education 23(6): 769-783. 

IDEO. 2011. Human-Centered Design Toolkit: An Open-Source Toolkit To Inspire New Solutions in the Developing World.  <http://www.ideo.com/images/uploads/hcd_toolkit/IDEO_HCD_ToolKit.pdf>

IDEO, n.d. Process Guide: An Introduction to Design Thinking. <https://dschool-old.stanford.edu/sandbox/groups/designresources/wiki/36873/attachments/74b3d/ModeGuideBOOTCAMP2010L.pdf>. Accessed 1/10/19.

Larmer, John, John R. Mergendoller, and Suzie Boss. 2015. Setting The Standard For Project Based Learning. Alexandria, VA: ASCD. 

McKenzie, Jon. 2019. Transmedia Knowledge for Liberal Arts and Community Engagement: A StudioLab Manifesto. London: Palgrave Macmillan.

Scolari CA, editor. 2018. Teens, Media and Collaborative Cultures: Exploiting Teens’ Transmedia Skills in the Classroom. Barcelona: Universitat Pompeu Fabra.

Scolari CA, 2018. Transmedia Literacy in the New Media Ecology: White Paper. Barcelona: Universitat Pompeu Fabra. 

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